Crafting Guide
As crafting is a new area for one of my muds and is a bit different than some typical midieval-based games, I thought I would make a general guide for CoG particulars.
Makeclothing
Level One General Skill
Requires: needle tool, skin/hide/fur/pelt
Guidelines: Clothing is minimal protection that can be made for FEET, LEGS, ARMS, BODY or ABOUT locations.
Because of the nature of CoG, only specific wear locations and very specific clothing types will be permitted. Crafting, in general, allows for a good deal of personalization with a finished project's name and apparent description but inappropriately described items will *not* be permitted. I don't want to see anachronistic clothing styles being designed and/or worn, period. That being said, some helpful guidelines for what are considered appropriate base terms follow:
Feet:boots, footwraps
Arms: armwraps, armguards
Legs: legwraps, kilt, skirt, loincloth
Body: tunic, wrapping
About: mantle, shawl, wrap, covering, drape
Keep in mind that these are BASE item descriptions. A crafter should feel free to include the material type (wolfskin, mammoth-fur, etc.), the quality and any general details with an item's name. Nothing is stopping a crafter from lying about the material type, though I would like to think that they would tend not to.
Variations and/or additions to the above list of acceptable base clothing types can be approved by an immortal if there is any doubt about it.
Makecontainer
Level One General Skill
Requires: needle tool, hide/skin/fur/pelt
Containers are items that can be made to hold more items and will tend to be sacks, bags, pouch, satchels, small sacks, etc. Backpacks, rucksacks and tailored containers are not acceptable container types. Containers can be kept in general inventory or worn in the back or hold location.
Makedrink
Level One General Skill
Requires: sharp stone/tool, gourd
Right now, gourds can be hollowed out and made into liquid containers. I will likely be making a quality of hide and/or bone that can also be used. If a player wants to restring the description on a gourd created drink container, that is fine.
Makeengraving
Level One General Skill
Requires: hard rock, flint stone
This skill creates a tool that is then used to craft jewelry. It is essentially a very small pointed tool used to engrave fine detail into stone, bone, antlers, etc.
Makefire
Level One General Skill
Requires: small stone, pointed stick, tinder
This skill creates a usable campfire which serves as both a light source and a tool for cooking. Strings can be things like "campfire," "bonfire," simply "fire," etc.
Makejewelry
Level One General Skill
Locations: neck, wrist, ears
Requires: engraving tool, bone/antler/decorative stone, needle tool, sharp tool
Jewelry is basically a crafted item that can be used for personalizing oneself, gifts for othes or to create heirloom items. At present there are no inherent benefits for jewelry but I may put bonuses on specific types of material/stone types in the future
String descriptions for jewelry can be *very* creative and I expect them to be so. Descriptions of patterns, artistic designs and animal motifs are some ideas.
Makeknife
Level One General Skill
Requires: hard rock, flint stone
This craft creates the basic small melee weapon. Flint will be a common base material to work on and I may include other knappable stone types in the future.
Makeneedle
Level One General Skill
Requires: sharp stone/tool, fish bone
This craft creates a tool used for fashioning clothing and containers, whether hide-based or woven fibers. It will be assumed that "thread" or similar material is part of this tool's usage.
Makesharp
Level One General Skill
Requires: hard rock, flint stone
This craft creates a "sharp" tool in the vein of historical stone handaxes and cutting instruments. It is used for many other craft skills.
Makespear
Level One General Skill
Requires: branch, sharp stone/tool, bone/antler
Spears are a very common weapon used for hunting and self defense and are most popular for use with the throwing skill. Bones and antler pieces from beasts are commonly used for spearheads but some stones may also be used.
Makeremedy
Level Ten Shamanic Skill
Requires:
Makepoison
Level Fifteen Shamanic Skill
Requires:
Maketorch
Level One General Skill
Requires: branch, tinder
This skill is used to create a portable light source object with a limited lifespan. A torch hasa chance to become a campfire if dropped.
Makevision
Level Thirty Shamanic Skill
Requires:
